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    Learning in Landscapes of Practice

    If the body of knowledge of a profession is a living landscape of practice, then our personal experience of learning can be thought of as a journey through this landscape. Within Learning in Landscapes of Practice, this metaphor is further developed in order to start an important conversation about the nature of practice knowledge, identity and the experience of practitioners and their learning. In doing so, this book is a pioneering and timely exploration of the future of professional development and higher education. The book combines a strong theoretical perspective grounded in social learning theories with stories from a broad range of contributors who occupy different locations in their own…

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    Zappa's Gear

    ZAPPA’S GEAR: THE UNIQUE GUITARS AMPLIFIERS EFFECTS UNITS KEYBOARDS AND STUDIO EQUIPMENT An inside look at the machinery behind the music of rock legend Frank Zappa. Frank Zappa was an unremitting musical innovator and experimenter, always looking for ways to exploit the latest advances in technology. His working life coincided with the explosive development of music technology that ran from the 1960s through the following three decades. Without such inventions as the Marshall amplifier, the Gibson SG, the wah-wah pedal, and the Synclavier–much of it modified to his requirements and used in ways for which they had never been designed–Zappa’s “air sculptures,” as his music has been described, would have…

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    Freedom to Learn

    Freedom: where to action is; Creating a climate of freedom; Some assumptions; The philosophical and value ramifications; A model for revolution. http://books.google.com/books/previewlib.js GBS_insertEmbeddedViewer(“UHlqAAAAMAAJ”, 500,400);

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    Python Crash Course

    Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and…